Патчи для Unity 5.3

Патчи для Unity 5.3

О былой тормознутости Unity 5.3 теперь можно говорить в прошедшем времени.

Патч 5.3.1p4

  • (745139) — Animation: Fixed an issue with stepped keys having the wrong value.
  • (745781) — Animation: Fixed animation events not firing on the last frame of a looping animation.
  • (754373) — Animation: Fixed crash when deleting all Euler keys in animation curve
  • (753866) — Animation: Fixed Crossfade called subsequently not properly interrupting transition.
  • (none) — AssetBundles: Fixed the assetbundle reading bug when compressed data could be read as uncompressed.
  • (715753) — AssetBundles: Fixed AssetBundle.CreateFromFile retaining file descriptor.
  • (none) — AssetBundles: Fixed memory leak when loading asset bundles with lzma compression.
  • (none) — AssetBundles: Fixed possible assetbundle caching error when starting multiple downloads with an empty cache.
  • (747492) — Direct3D: improved performance in GPU bound scenarios.
  • (754487) — Graphics (Editor): In play mode set the graphics device sRGB write mode to match the lighting mode e.g. enable sRGB write mode in linear lighting mode.
  • (none) — Graphics: Fixed crash when setting shader properties.
  • (760943) — IL2CPP: Do not incorrectly free blittable arrays marshaled as [In,Out] parameters.
  • (758926) — IL2CPP: Prevent a NotImplementedException exception from occurring in il2cpp.exe when the Unbox opcode is used with certain generics. This usually occurs when an assembly is built with Visual Studio.
  • (none) — IL2CPP: Removed an unnecessary Box used to null check before calling a virtual method.
  • (none) — iOS: Fixed Apple Pencil position reporting on iPad Pro.
  • (754068) — Lines & Trails: Fixing issue where rendering in VR was offset for one eye.
  • (752423) — MSE: Fixed a crash when trying to get the root count on an invalid Scene.
  • (751923) — MSE: Fixed loading new unsaved scene during playmode using Application.LoadLevel(index) or SceneManager.LoadScene(index).
  • (753550) — MSE: Now make sure inspector in ActiveEditorTracker for MonoBehaviours are not garbage collected. The ActiveEditorTracked manages the objects itself.
  • (752599) — MSE: Throw null reference exception if SerializedObject has been disposed.
  • (none) — OpenGL (legacy): Added work around buffer state tracking failure.
  • (742591) — OpenGL: Fixed binary shader cache, cache was always disabled because of a bug in the caps.
  • (751743) — OpenGL: Fixed mipmap generation for render textures using OpenGLES.
  • (none) — Samsung TV: Fixed the smarthub button problem.
  • (none) — Substance: Fixed console spam about unavailable material properties.
  • (752039) — Substance: Fixed a crash when checking/unchecking 'Generate all outputs' or 'Generate mipmaps' on OSX.
  • (751300) — Substance: Fixed a crash when reimporting SBSARs with multiple material instances on OSX.
  • (663236) — Substance: Fixed editor stutter when using RebuildTextures on OSX.
  • (none) — Substance: Fixed emission color being set to opaque white when resetting a ProceduralMaterial.
  • (754556) — Substance: Fixed textures not properly generated on player awake when affected only by constant inputs.
  • (none) — Substance: Output textures from ProceduralMaterials without any input are now always generated.
  • (740182) — WebGL: Prevent browser from processing Arrow Keys.
  • (747236) — WebGL: Prevent browser from processing Backspace and Tab key presses.
  • (747549) — Windows Store: Fixed AccessViolationException when initializing matchmaking in UNet.
  • (755473) — Windows Store: Fixed TouchScreenKeyboard crashes when it's members are used immediately after Open().

Патч 5.3.1p2 Fixes:

  • (750357) — iOS: Added font containing Lao characters to the fallback list.
  • (none) — iOS: Don't enable bitcode by default for Mono.
  • (none) — OpenGL core: Fixed a crash with AMD and NVIDIA on Windows when using RenderTexture with recent drivers.
  • (none) — OpenGL core: Fixed a crash with Intel GPUs on Linux.
  • (none) — OpenGL core: Fixed text rendering with AMD GPUs on OSX 10.9.
  • (756734), (756754) — OpenGL ES: Fixed crashes with new Samsung firware.
  • (752821) — [treeview] Make right and left arrow select next/previous parent for fast expand/collapse.
  • (758120) — WebGL: Fixed a crash when setting Application.runInBackground, if Strip Engine Code is enabled.

Патч 5.3.1p1 Fixes:

  • (687655) — Core: Fixed: Not ignoring '~' folders in projects
  • (none) — Android: Fixed NullReferenceException on x86 devices running Android 5.0 or newer.
  • (750362) — Android: Fixed Cloth::SetUpSkinnedBuffers() crash.
  • (none) — DX11/XB1: Fixed FP16 static batched mesh vertex compression to actually work there, was always decompressing to FP32 before.
  • (none) — DX11: Fixed wrong VRAM detection on some Intel GPUs, resulting in shadows not being rendered.
  • (none) — Editor: Fixed MissingMethodException when using some of the API from UnityEngine.WSA namespace.
  • (754898) — GI: Fixed light probes / skybox ambient being wrong in some cases, 5.3 regression.
  • (740808), (747666) — Global Illumination: Enlighten – Fixed an issue where Unity crashed if scene was unloaded before it got a chance to fully load.
  • (752879) — Graphics: Fixed — Realtime reflection probes in some cases did not have trilinear filtering properly set on them.
  • (691038) — IL2CPP: Ensure thread id is valid for all threads.
  • (752737), (751428) — IL2CPP: Fixed an issue that caused a crash in Class::IsSubclassOf.
  • (737529) IL2CPP: Fixed ExecutionEngineException being thrown on System.Reflection.MonoProperty::GetterAdapterFrame.
  • (752153) — IL2CPP: Implemented out marshaling for arrays correctly.
  • (746822) — IL2CPP: Implemented the Thread::Abort and Thread::ResetAbort methods. This should allow a Socket to be closed properly while another thread is waiting in a call to Accept or Connect on that socket.
  • (749988), (733609) — IL2CPP: Properly cleanup when a native thread is cancelled rather than exiting normally.
  • (750153) — IL2CPP: Provide a proper argument for instance methods on value types invoked via a delegate.
  • (none) — iOS/IL2CPP: Fire all GC profiler events. Fixed GC data in internal profiler.
  • (755365) — iOS/tvOS: Build all object files with correct SDK.
  • (752178) — iOS: Added bitcode support.
  • (750311) — iOS: Added Xcode 7.2 to iOS plugin compatibility list.
  • (749289) — iOS: Duplicate another image layer when not all are defined.
  • (725558) — iOS: Hindi characters are displayed now.
  • (none) — Linux: Fixed a corner case where tearing would occur on some WMs even with vsync enabled.
  • (753595) — Mecanim: Fixed a bug where lights would not be animated in Legacy.
  • (752847) — Mecanim: Fixed a bug where RectTransform couldn't be animated in Legacy.
  • (none) — Metal: Wrongly claimed to support DXT1/DXT5 texture formats on iOS, and ETC on Mac.
  • (691466) — Mono: Preserve non-volatile XMM registers across calls on 64-bit Windows during JIT compilation.
  • (none) — OpenGL core: Fixed shaders with multiple const arrays.
  • (755423) — Particles: Fixed error message spam on particle systems that have no particles (5.3.1 regression).
  • (none) — SamsungTV: Fixed wrong jpg library access problem.
  • (748904) — SceneManagement: Fixed the issue that script association was lost when another scene was loaded.
  • (none) — SceneManagement: Fixed the issue that the unloaded scenes would be removed from the hierarchy when entering playmode, if they were first in the hierarchy
  • (none) — Shaders: Fixed a bug in Standard shader GGX specular term, introduced in 5.3.
  • (none) — Shaders: More proper environment reflection in Standard shader for very rough surfaces.
  • (753925) — tvOS: Fixed rendering path selector in player settings.
  • (756044) — tvOS: Fixed missing symbols for simulator builds.
  • (none) — tvOS: Fixed UnityEngine.Apple.TV.Remote API access in editor.
  • (740782) — UI: Fixed crash in some cases after deleting world space Canvas.
  • (751207) — Windows Store Apps: Populate autorotation settings to screen manager.
  • (752546) — Windows Store Apps: Fixed Directory.CreateDirectory() for forward slashes.

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13.01.2016 18:14


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